Should I Play Wow Again Legion

Now playing: Watch this: I quit Earth of Warcraft in 2010. Here's why I came back

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After playing World of Warcraft (WoW) for six straight years since its launch, I quit the game in 2010. Blizzard'southward massively multiplayer, orcs versus humans (versus many others) online fantasy game had monopolized my leisure time for more than than half a decade, just I dropped information technology cold turkey.

By and large I've been on a complete media blackout on everything WoW since then. I even proclaimed at i point that I would never go back.

Only near eight weeks ago, I fell off the wagon.

Blame the deluge of stellar reviews and personal recommendations from friends of WoW's newest expansion pack, Legion.

At present, two months after, I'thousand dorsum in Azeroth. Deep. And it's largely because Blizzard's latest changes the game in some major ways -- for the better.

Story

How it used to piece of work: Read quest texts and dialogue balloons with the occasional voice over thrown in.

How it works at present: Watch cinematic cut scenes and listen to a ton of high-quality voice interim as a rich and compelling story is told. You tin notwithstanding read all the quest texts if y'all desire, too.

I've never cared about the story in WoW until at present. That's because Legion amps things upwards in terms of presentation and quality.

Simply put, Legion is the Warcraft movie as it should accept been. The cutscenes are exciting, with high quality vocalization acting that sounds like someone cared about what was happening onscreen.

And the story'due south really good! It's dramatically told with more grapheme deaths than a Robert Kirkman comic book (OK, maybe non quite that many...). And while I'm far from a WoW backstory skillful, I institute myself covering my oral cavity and whispering "OMG, I can't believe they just killed [that graphic symbol]!" more than than a few times. Blizzard made some existent epic moves and because it did, I can't wait to see what happens next. Just typing that is both strange and refreshing.

Artifact Weapons

How it used to piece of work: Play through dungeons and raids for months or weeks and if yous're lucky, y'all go a powerful weapon for your graphic symbol.

How information technology works at present: Complete a few quests to get the most powerful weapons in the game for every specialization of your class.

Soon after you reach level 100, your grapheme is sent on several quests that eventually pb to wielding the about powerful weapons in the game. They're chosen artifacts and they're incredible.

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The Antiquity upgrade organisation is reminiscent of the way WoW used to handle grapheme talents. A bully mixture of quondam and new.

Screenshot by Eric Franklin/CNET

Y'all won't have to leap through a ton of hoops to go them (the quests are fairly easy), only as shortly as you showtime using them you immediately experience the increase in your character's power. There's ane for each specialization for each class in the game. That's a lot of dissimilar weapons.

Yes, there's the risk that having every role player walking effectually with the same weapons leaves no one feeling special. Thankfully, Blizzard includes several meaningful means to customize your artifacts, both aesthetically and from a graphic symbol ability standpoint.

There's nothing meliorate than the almost powerful weapons in the game, so how do y'all top that? Hopefully Blizzard has something just as cool planned for the side by side expansion.

Boosting

How it used to piece of work: Play from level ane-100 to feel the latest WoW story.

How it works now: You still have to option of playing i-100, but you tin can also now printing a button and boost a graphic symbol of whatsoever level to 100 immediately.

Blizzard includes a free boost to 100 for returning players, effectively assuasive you to become your older, lower level characters into the Legion storyline, which starts in earnest at level 100 and continues through the electric current level cap, 110.

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Thanks to boosting, I now have several level 100 or above characters. Now I merely need time to play them all.

Screenshot by Eric Franklin/CNET

Boosting has actually been around for years, but this is the start time I've used it. I used to take the elitist "you should play your character from 1 to level cap to truly larn her" position. But we live in a dissimilar world, where there are a ton of resources online that can teach you lot how to use your class. Besides, as a new dad, my fourth dimension is at such a premium that at that place's no manner I'm playing through sometime content to level up, then thank the gods for boosting.

(Wait, I'one thousand not playing this game if I have to play old ass content. I wanted the play Legion and this was the best way to do after such a long hiatus.)

Subsequently boosting, (since information technology may have been 10 plus years since you lot've last played) a quick tutorial on how to use your character starts and is a fantastic re-introduction to the game.

You lot can also buy more than boosts for your other characters at $lx a pop. Follow this path at your ain peril.

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Thanks to level scaling in the areas, there'south always something worthwhile doing everywhere.

Screenshot by Eric Franklin/CNET

Level scaling

How it used to work: Each new area was gated based on the histrion'due south current level.

How it works at present: Each new area scales to your graphic symbol's current level then you can enter almost any of the areas at any time.

No thing which new expanse you choose to quest in Legion (save for Suramar, which is for 110s only), the game scales enemy forcefulness and quest rewards to the current level of your graphic symbol. That's great when you're leveling up, simply this characteristic'south real advantage is that none these gorgeous huge environments ever expire. In that location's only every bit much reason to go to every expanse at level 110 as at that place was at level 103. Which leads me to...

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Rewards from Globe Quests are immediate and useful.

Screenshot past Eric Franklin/CNET

World quests

How it used to work: Daily quests could be performed simply once per day. The rewards weren't worth the time delivery.

How information technology works now: World quests are only bachelor for a sure corporeality of fourth dimension before they're replaced with a different one. They force you to explore the earth and deliver firsthand and meaningful rewards to the role player.

Once your character reaches level 110, there are iv ways to progress in the game: raids, dungeons, PvP (role player vs player battles) and -- now -- World Quests. World Quests are timed quests that give immediate, meaningful and useful rewards. These include artifact power (which makes your weapon even more powerful), gold, reputation and other resource, all of which tin can exist used to keep y'all gaining in power.

Since reaching 110, I've exclusively "geared up" by running World Quests. They're simple, often don't take much fourth dimension to run and, since in that location are commonly plenty of other players out in the world running them, add a sense of camaraderie I'd non felt since my early days of playing WoW.

Again, as a guy who recently had his first kid, the pick to run a few quick World Quests as opposed to having to organize a raid or grind out PvP content is oh and then welcome. I can play only a few hours per calendar week and not feel similar I'thousand being left backside by players with more time.

Back. For at present.

Six years ago I started to feel like I was playing WoW out of habit. Most obligation. That'southward thankfully changed for Legion, at to the lowest degree for now. I'll continue to play it until the frustrations outweigh the joy of playing.

Going through the procedure of writing this and recording the video higher up, I've learned two things:

I, even if I quit WoW again, I'll definitely return again. I just accept too much of an analogousness for it to exit it forever. Likewise, I love seeing the improvements Blizzard'south made to the game over the years.

The 2nd thing is more obvious: never say never.

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Source: https://www.cnet.com/tech/computing/world-of-warcraft-legion-brought-me-back/

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